; convert tile

<6100> 02FD62 : bsr     305b2                       D0:FFFF00BB D1:00002080 D2:00000000 D3:00000378 D4:0000015B D5:00000006 D6:0000FFFF D7:00000001 CR:0297 A0:00051DFB A1:0005BECC A2:00EBEC82 A3:0005B322 A4:0005B13A A5:0005B1B4 A6:00056300 A7:00061B5A SR:0020

; prepare NT tile

<0240> 02FD66 : andi.w  #$ff, D0                    D0:FFFF009B D1:00002080 D2:00000000 D3:00000378 D4:0000015B D5:00000006 D6:0000FFFF D7:00000001 CR:0282 A0:00051DFB A1:0005BECC A2:00EBEC82 A3:0005B322 A4:0005B13A A5:0005B1B4 A6:00056300 A7:00061B5A SR:0020
<0040> 02FD6A : ori.w   #$f00, D0                   D0:FFFF009B D1:00002080 D2:00000000 D3:00000378 D4:0000015B D5:00000006 D6:0000FFFF D7:00000001 CR:0282 A0:00051DFB A1:0005BECC A2:00EBEC82 A3:0005B322 A4:0005B13A A5:0005B1B4 A6:00056300 A7:00061B5A SR:0020

; sound marks

<0C00> 02FD6E : cmpi.b  #$be, D0                    D0:FFFF0F9B D1:00002080 D2:00000000 D3:00000378 D4:0000015B D5:00000006 D6:0000FFFF D7:00000001 CR:0282 A0:00051DFB A1:0005BECC A2:00EBEC82 A3:0005B322 A4:0005B13A A5:0005B1B4 A6:00056300 A7:00061B5A SR:0020
<6710> 02FD72 : beq     2fd84                       D0:FFFF0F9B D1:00002080 D2:00000000 D3:00000378 D4:0000015B D5:00000006 D6:0000FFFF D7:00000001 CR:0282 A0:00051DFB A1:0005BECC A2:00EBEC82 A3:0005B322 A4:0005B13A A5:0005B1B4 A6:00056300 A7:00061B5A SR:0020
<0C00> 02FD74 : cmpi.b  #$bf, D0                    D0:FFFF0F9B D1:00002080 D2:00000000 D3:00000378 D4:0000015B D5:00000006 D6:0000FFFF D7:00000001 CR:0282 A0:00051DFB A1:0005BECC A2:00EBEC82 A3:0005B322 A4:0005B13A A5:0005B1B4 A6:00056300 A7:00061B5A SR:0020
<670A> 02FD78 : beq     2fd84                       D0:FFFF0F9B D1:00002080 D2:00000000 D3:00000378 D4:0000015B D5:00000006 D6:0000FFFF D7:00000001 CR:0282 A0:00051DFB A1:0005BECC A2:00EBEC82 A3:0005B322 A4:0005B13A A5:0005B1B4 A6:00056300 A7:00061B5A SR:0020

; -----------------------------------------------------------------------------------

; add tile

<357C> 02FD7A : move.w  #$f20, ($ff80,A2)           D0:FFFF0F9B D1:00002080 D2:00000000 D3:00000378 D4:0000015B D5:00000006 D6:0000FFFF D7:00000001 CR:0282 A0:00051DFB A1:0005BECC A2:00EBEC82 A3:0005B322 A4:0005B13A A5:0005B1B4 A6:00056300 A7:00061B5A SR:0020
<34C0> 02FD80 : move.w  D0, (A2)+                   D0:FFFF0F9B D1:00002080 D2:00000000 D3:00000378 D4:0000015B D5:00000006 D6:0000FFFF D7:00000001 CR:0282 A0:00051DFB A1:0005BECC A2:00EBEC82 A3:0005B322 A4:0005B13A A5:0005B1B4 A6:00056300 A7:00061B5A SR:0020
<4E75> 02FD82 : rts                                 D0:FFFF0F9B D1:00002080 D2:00000000 D3:00000378 D4:0000015B D5:00000006 D6:0000FFFF D7:00000001 CR:0282 A0:00051DFB A1:0005BECC A2:00EBEC84 A3:0005B322 A4:0005B13A A5:0005B1B4 A6:00056300 A7:00061B5A SR:0020

; -----------------------------------------------------------------------------------

<3540> 02FD84 : move.w  D0, ($ff7e,A2)              D0:FFFF0FBE D1:00002080 D2:00000000 D3:00000378 D4:0000015B D5:00000006 D6:0000FFFF D7:00000001 CR:0286 A0:00051DFE A1:0005BECC A2:00EBEC88 A3:0005B322 A4:0005B13A A5:0005B1B4 A6:00056300 A7:00061B5A SR:0020
<4E75> 02FD88 : rts                                 D0:FFFF0FBE D1:00002080 D2:00000000 D3:00000378 D4:0000015B D5:00000006 D6:0000FFFF D7:00000001 CR:0286 A0:00051DFE A1:0005BECC A2:00EBEC88 A3:0005B322 A4:0005B13A A5:0005B1B4 A6:00056300 A7:00061B5A SR:0020
